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luxaster

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A member registered Mar 26, 2022

Recent community posts

Oh I'm on a 9-yo laptop is probably why. Specs: Macbook Pro early 2015; 2.7 Ghz Dual-Core Intel i5; 8 GB RAM 1867 MHz DDR3; Intel Iris 6100 1536 MB.

Thank you for your time!

What I played of this was fun and charming, though sadly it runs somewhat badly on my potato computer. But some of the statements don't have the argument stated, which makes determining which fallacy was used difficult.

Example: for the statement "Well, eating vegetables won't make you immortal," I marked it as valid as I didn't get the implied argument of "So we shouldn't bother eating healthily." I just read it as a true statement.

Since the game presents the statements out of their imagined contexts, I think it's important that the arguments be stated in full rather than relying on the player intuiting unspoken parts of the argument, especially in hard mode.

Thank you.

Thank you for getting back to me so quickly!
Thank you. I had thought that might be the case.

Hello Mr. Harrison!

Thank you for the inclusion of community copies. It is a beautiful and well-made game and I am happy I am able to experience it even without the wherewithal. It is heartening to see so many game-makers participate in this custom.

I'm currently working through Arrival, but I did a look-through of the rest of the book and have a question:

In the consequences table, rolling a 5 or 6 ultimately result in adding an "experience" under a skill. Do these qualify as "lessons" for the purposes of dice-stacking, determining skills, etc.? In either case, I might recommend making it clear in the text whether these "experiences" qualify as "lessons" or are merely extra flavor.

Thank you for your time, and thank you for the lovely game your labor has produced.